Like other startups, game studios have staffing needs. At a minimum, they need a game design, coding, art, sound and music. Each of those assets must come from somewhere.
In part one of this series, I talked about how development studios often get their money differently than traditional startups, but still have all the same expenses. Here, I’ll talk about how their teams are different.
I like to tell entrepreneurs headed into the games industry that they should think about their new studio as a role-playing game. (Bear with me, ‘cause this might get nerdy). Read full article here.